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Thread Statistics | Show CCP posts - 3 post(s) |

Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2010.04.01 23:28:00 -
[1]
Originally by: Gnulpie
Quoted for the truth.
At the moment PI is boring and a waste of time. "Do this, do that, do another this, do another that. And so on." Where is the sandbox? Where is the open end?
And don't add additional isk rewards just to lure players doing PI. The PI should be fun and exciting and a reward in itself! If people wouldn't do PI without big isk rewards, then the PI design is wrong. Don't get me wrong, some isk is good. But the focus should be a lot more on having fun building up some society/industrial network/whatever than on earning isk. At the moment I can't see any fun at all - just grind.
I quite like the idea of setting everything up twice a day. (But i would've preferred once a day) As it appears now setting up a whole network between my alts and maintaining it should be pretty entartaining... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.02 00:23:00 -
[2]
Edited by: Trimutius III on 02/04/2010 00:23:41 I made a list of resources on different types of planets But some of them are met only on one planet. Lets have a look
So planets: I = Ice, B = Barren, T = Temperate, G = Gas, L = Lava, S = Storm, O = Oceanic, P = Plasma
Resources:
Silver - I L P Aluminium - I B G L S P Nitrogen - I B T G S O Ionic Solution - I G S Gold - I B P Carbon Compounds - B T O Idiots - B T O Autotrophs - T Complex Organisms - T O Noble Gas - G S Reactive Gas - G Non-CS Crystals - L P Felsic Magma - L Suspended Plasma - L S P Planktic Colonies - O
So as you see i highlighted 5 resources: Autotrophs - met only on temperate planets (This planets aren't really common) Reactive Gas - Met only on Gas planets, which are quite common. But still one type duh? Non-CS Crystals - Met only on Lava and Plasma planets which are rare (i need to come through several systems before i find one) Felsic Magma - Met only on Lava planets which are rare. Planktic Colonies - met only on Oceanic planets which are rare too.
So actually u should look more carefully into tables before final version because this will cause a lot of bottlenecks.
For example Data Chips currently need: Autotrophs, Felsic Magma and Planktic Colonies this should make them extremely expensive...
------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.04 00:15:00 -
[3]
Functions of processors are really messed up: 1) Processor should start a production when quantity of needed thing in its storage is exactly as many as he need or more. 2) Processor should not destroy any goods 3) At least it should be possible to expedit transder from proccesor (it is impossible now it just don't work) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.06 20:14:00 -
[4]
Edited by: Trimutius III on 06/04/2010 20:16:54
Originally by: Orephia
Originally by: Tres Farmer In high sec, the stuff you will be able to make from PI is a joke compared to nullsec (10x higher abundancy of sources). So, if you want to ... MAKE it, go to low/null/w-space
I believe you just validated his point. The number of planets in highsec is not the issue. This is not a worthwhile activity for new players, because they aren't prepared for low/null/w-space, and the resource levels in highsec, where rookies live, are far too low to justify the time spent micromanaging a planet, even if the UI is considerable improved.
U're looking from an experienced player point of view. Newbies are usually have lower income. And that planets are pretty good when comparing to 1st-2nd lvl missions and high-sec belt rats and high-sec mining with a newbie skills...
Originally by: Orephia Edited by: Orephia on 06/04/2010 13:56:05 well, I agree in principle, but other than checking the map for recent kills & pilot counts, and pure luck, running a chokepoint in an indy with a proto cloak is suicidal. That will indeed be 'learning the ropes' :)
Yes but Blockade runner takes about 2 monthes to learn after learnings. And it isn't too expensive... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.06 22:06:00 -
[5]
Originally by: Gnulpie About the lacking "sandbox" feeling...
A really quick way to improve the sandbox approach at least a bit would be with upgrading: let us choose what to upgrade!
Example extractors: Do we want faster extraction rate? Do we want less power consumption? Or maybe less cpu? Or a balanced mix of all? Or maybe better defences? We should be able to choose what we want more. That could be done by giving each building some upgrade slots where we can install upgrades (which can be manufactured by players) similar to rigs on a ship.
Yes it's not hard to add manufacturing for that upgrades. It should be on planets of course. Like upgrades of planetary structure are manufactured on planets sound logical to me... You will be able to build basic structures from the very begining but to make upgrades u'll need some work to be done...
------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.06 22:58:00 -
[6]
Originally by: Tres Farmer
Well.. then go to high sec for doing more than extracting stuff from the planet (as others already pointed out) to lower the risks - no?
Yes but in high-sec there may be suicide gankers.
But i do believe there will be another way to send a stuff down. They promised that lift aka cargo link will be only one of 2 options...
Originally by: Fusion Power Just a quick questions: 1. Are we know yet what will planets produce? 2. If yes, is it true that 20hrs of work on production chains, hauling and all that will give about 200K-1M isk?
1. NO. Only some ideas but NOT the whole picture. 2. It's early to make any estimates about income, values on test are currently dummy values... Plus we haven't seen the coolest stuff that will be made on planets... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.07 03:44:00 -
[7]
I still do wait that CCP will intoduce a second way to transport goodies to planet... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.07 16:45:00 -
[8]
Originally by: Xia Kairui
- since now no object is within 2000m (the can popped), cloak. - Align where ever you want to go, uncloak, warp.
Considering Cloaks penalty to speed it will take some time for industrial to warp. though pretty possible on cruiser...
Plus you forget 30 second time befor recloaking. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.08 01:50:00 -
[9]
Originally by: Jim Luc
It's guys like you who ruin the game for most game lovers. Eve isn't a spreadsheet program, or "Space Econ Online".
That said, I love the open world laise-faire economy, and you are correct, it should be very functional. But without form, it will not be a significant addition to the Eve universe.
This has to be believable. We aren't in the age of text adventures anymore, and I don't play Eve to simply make ISK. I play Eve and making ISK is a biproduct, but not the end-game. Spending time managing resources, in a lush and believable environment sounds fun to me. Ruling the people of the planet like a tyrant or a nice ruler sounds pretty cool to me.
Keep in mind it's still a long ways off, so many of the social and graphical improvements can and will be made before launch. I'm pretty sure they only show Sisi only pieces of the larger pie.
EVE isn't "Space Econ Online", but PI is a "Space Econ Online"
Actually form is much better then i expected, all that rotating models of building is awesome. I hope u do realize that this building are really small and couldn't be seen in such scale. But in DUST 514 we'll get a closer look as i understand it.
Believable. That's a correct word. If i see some building drawn instead of that icons it will be UNBELIABLE. If you ask why? as i said buildings couldn't be seen from such a big distance. And drawing many small buildings (like extractor may be a full set of mines on surface) will not add to game anything. It will be realistic but u will not see anything but set of dots out there. And model of rotating building as i said is better graphic then i expected.
Yes Graphic will be improved. But look. This is Oceanic command center:
Please visit your user settings to re-enable images.
Isn't it awesome enough? (And they have different models of building for different types of planets) |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.08 14:34:00 -
[10]
Edited by: Trimutius III on 08/04/2010 14:34:02
Originally by: Lister829
Resource allocation would solve all these issues. Seed resources needed to maintain Planetary structures and Moon POSs primarily in high sec. Seed resources needed to manufacture trade goods used in Tech 2 modules in Low-Sec. Seed resources needed to make Tech 2 ships in Null-Sec. Seed resources needed to manufacture Tech 3 (modules?) in W-Space.
In High-sec, resources would be distributed fairly evenly. All the planets would have moderate amounts of most if not all the same or equivalent materials. In Low-sec the planets would become more specialized with high levels of a single resource and low levels of other complimentary resources. So on and so forth...
That way a noob can get their feet wet and run their high sec planet without having to transport that many materials on / off planet. The low-sec will be a bit more profitable but will require resources found primarily in high-sec. So on and so forth.
You forgot several things, that CCP said:
1) They will add new resources 2) They will add new stuff (which also should be seeded) 3) They don't want planets to compete with old ways.
And your idea probably to late to propose... And it's not even good enough... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
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Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.08 16:43:00 -
[11]
Originally by: hired goon
Ah ok thanks! So that means the spaceport is currently useless? Is finished product launched to space by setting up route to command center then? Or must it always be manual?
Spaceport needed to move stuff from Cargo link down to planet... You may set route to center it is reasonable... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.09 02:42:00 -
[12]
Edited by: Trimutius III on 09/04/2010 02:44:04
Originally by: Jim Luc
Placement of links:
If there is a grid system, then you can place links "around" buildings or obstacles. Make a button allowing you to place links like you would roads in a city simulator, using the hexagon grid system.
I think this links aren't roads, I think it is something to do with flying cars or something like that. So actually going "around" isn't reasonable. Straight way is shortest as u might no...
Quote:
Give us districts and buildings that are restricted to land types (land, sea, air, gas, lava, plasma, etc)
Restricted to types of planet isn't enough? (Temperate, Barren, Ice, Gas, Oceanic, Lava, Plasma, Storm) Aren't you asking to much? It will be very confusing and pretty NOT friendly UI.
Quote:
Give each "populated" planet in high sec a security detail
Each station and stargate has security in high sec, and if a planet is populated, it should get security for each person that occupies it. I know this will make the highsec griefers mad, but it sort of defeats the purpose of security space if there is no security around populated areas.
When there will be DUST 514 and battles on planets probably security should be there. But what could be done at this point (no wars on planets at the beginning as i understood)
Quote:
Last but not least - an overview diagram of buildings placed
For each building and link that's placed, a diagram can represent that in a special window that can be minimized or maximized. You can then select each building using this diagram, and easily see the flow in an organized manor.
This idea is neat... I love it. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.09 15:06:00 -
[13]
I just thought of another idea. (Actually it was said on Russian forum, i just added some details)
Just imagine you have several storages, extractors and processors. When you set a route it may be not optimal. If there is several routes possible. I don't know how it choose now, maybe shortest or less links, but the problem is that links have limited capacity, and there probably should be a possibility to manually set links for you route so that you will not need to unneeded upgrades of links. For example if one road is overloaded and second is pretty free it would be reasonable to send new materials over second even if it is longer route... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.09 17:31:00 -
[14]
Edited by: Trimutius III on 09/04/2010 17:31:33
Originally by: Gnulpie
Read my suggestions 
3 point here:
- In my post i have a reasoning, i mean i said about why they should do it. Saying just what they should do isn't enough IMO. (And "why" is NEVER obvious (at least not to everybody)) - My suggestion a bit differs from yours though there are same general similarity - The more people repeat the higher chance that CCP will notice it... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.10 02:06:00 -
[15]
Originally by: Gnulpie
Absolutely right you are! I didn't mean to be unfriendly or hostile even if it could have sounded like that.
I think the whole idea of links is currently not right. At the moment links cannot exist on their own. They can only exist between two buildings.
Why is that not enough?
Because we can't build up a network of roads then and just connect the buildings (extractors, factories, storages) to the network and then let the stuff flow through the network (with possible congestion, alternate routes etc.). It would be much cooler and would improve the potential fun - imho - if we could set up our own network of roads, optimize it, route traffic through it, open it or parts of it to other players (if they pay enough) or just collect traffic fees when other players use it. That all is not possible if you treat links as a sole connection between two buildings and not as something which exists on its own.
Links can be MUCH more than just a dumb connection between point A and B. There is a lot of potential in it and in making PI more fun with them.
I didn't thought u mean anything unfriendly just used an oppotunity to talk and pointed out some differences.
Concerning you idea. Intersections are needed probably, i already used storages for that, but storages need to much CPU and Powergrid i should say... And roads that are common for 2 players maybe. Though it opens a whole can of worms if u consider alts (I can really use it to my advantage considering i have 4 accounts = 12 characters (long roads are built by 1 character to connect different districts, though trade hubs may allow this too, thanks for idea actually) ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.10 13:31:00 -
[16]
Edited by: Trimutius III on 10/04/2010 13:34:36
Originally by: Sophie Malaster
1- Not enough CPU and POWERGRID Solution - Make possible the upgrade option at command center Solution 2 - Make possible to upgrade the other structures to be more "Sostenible" Solution 3 - Add cpu and powegrid structures, like Power plants or computer Plants, limitanting the maxium of structures by skills.
3rd Solution probably the best.
Quote:
2- Launch pads and command center lanchs, +Why 2 identicaly options if we cannot build anything with the cpu and powergrid options of command center?
They aren't identical. Command center launches something into space. Space port enables landing, something like airport. So atm u can launch something into space without spaceport (which is ok) but cannot send something down to planet without one.
Quote:
3- Insert item on planet. It's so funny to have in my cargohold Chiral structures or sell it, but +will we can inject this materials on planets?+Will we use a rocket?+Will we need another space structure for lunch rockets into planets?
It is currently possible via cargolink. Go to cargolink put something in it. Then choose Access Customs via right click put something to send, choose a spaceport and send anything you like down to planet. (Cargolink atm appears when anybody builds spaceport on a planet, don't forget to add them to overview) It is solution 4 that is already implemented. But probably having rockets will be nice. Going to cargolink were i can be popped by gankers isn't safe at all.
Quote:
4- Link capability, only if i build extractors, and all the estractors resource pass over one link, meaby i'll use the 20% of mass/hour capability, it's a bit overpowered, dont?
Look at volumes of goods. It's dummy numbers (0.01 m3, 0.02 m3, 0.04 m3) probably later all this goods will be much heavier..
Quote:
5- Desinc of proccesors. I dont know how many time need the processor for update itself, but if i have enough quantity for react 2 times (example i have 12000 base metals enough for react 40 reactive metals) and the reaction dont start. I think that processors check their amount like pos reactors.
It checks every 30 minutes after building a processor (or maybe every x minutes, where x - is how long is cycle) I agree it should be more often. And submiting changes should not stop cycles of processors. And probably check should be done just after submitting too.
Quote:
6- Extraction times. The maxium time without need to update the extractor surveying is 16hours, not enought time for be a "offline" process, you need check the planet so early for sleep and life xDD
it never meant to be an "offline" process. CCP said from the beginning that planets will need an effort and extractors should be regularly looked at, but having extraction of 22-24 hours would be nice... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.11 16:33:00 -
[17]
Edited by: Trimutius III on 11/04/2010 16:33:58
Originally by: Halana Menmandil Somehow the planets are still bugged. Any planet I tried to enter told me there was a problem ....
Any work around yet?
Thank you in advance!
Go further. To other system 4-5 jumps maybe. Planets somewhy become unavailable one after another... That's annoying but it is so, and i don't remember any workarounds but going to other planet.
Originally by: ChangWufei When people started insulting this by calling it Sim City in space I thought that it might be quite cool to do a bit of city management in EVE while nothing else was going on. However, from what I've seen on the test server so far I think people calling this Sim City in space is a total insult to even the first Sim City. As management mini-games go, I find this drab to look at, boring to do and way to simple to be of any interest in the short term, let alone the long term.
Just my 2 cents, don't whine at me for it :P.
And what do you want from pre-alpha version? Wait until Beta, maybe it will be better.
Originally by: JeanLuc Blindtard
ANy way to upgrade the command centers CPU/PWR?
I put 2 highways and a drunken monkey and the cpu was gone...
Or it suppose to be like these so that players will be limited to the amounts that they can extract/move/whatever....
Of course players will be limited. Probably later they will introduce some upgrades for CPU and PG.
A little hint: Don't build long highways or your CPU will be gone. It is possible to put 9 extractors and 3 basic processors on a planet if buildings will be near each other. Routes may go through up to 6 links, so u don't need to connect directly to storage. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.11 20:59:00 -
[18]
Originally by: Wyke Mossari
The scanner colours don't work, different gradients are to similar to the colours of the planet textures.
Scanner works fine. Probably you are looking in high secs where transparent blue is a common color on scanner, and rarely you'll meet green. If you go to low sec or 0.0 colors are much brighter there epsecially on planets with a lot of resources... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.12 15:36:00 -
[19]
Edited by: Trimutius III on 12/04/2010 15:36:05
Originally by: Elowine Questions Are the Schematics in there final state?
Not at all
1) Some numbers look like dummy numbers 2) They haven't made a single High-Tech Schematic yet, though there are high-tech processors on Temperate and Barren planets... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |

Trimutius III
Legio Octae Rebellion Alliance
|
Posted - 2010.04.13 13:35:00 -
[20]
Originally by: Sian Tiger Once you have all your stuff working on a planet can it be destroyed or taken over by someone else? The main thing I wanted to know was how do you defend what you have set up?
As i understood 1st implementation will not have that. BUt later on it will be possible, especially when CCP will release DUST 514... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
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